home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The 640 MEG Shareware Studio 5
/
The 640 Meg Shareware Studio CD-ROM Volume V (Data Express)(1994).ISO
/
amiga
/
awwari11.lha
/
Awwari
/
ReadMe
< prev
next >
Wrap
Text File
|
1994-05-09
|
4KB
|
82 lines
**********************************
Awwari
An Awari game by ! Wizard Works !
Release 1.1
(c) 1993-1994 by Stefan Zeiger
**********************************
'Awwari' is an implementation of the ancient Awari game. This release is
freely distributable copyrighted software, distributed under the concept of
Giftware. If you like the game, send me something nice (According to the
reactions on release 1.0 nobody likes the game, but this may also be because
nobody understood my explanation of the rules, so this time I'll do it
properly ;)
The playfield:
The playfield of an Awari game consists of 14 holes made in the sand. These
are represented in Awwari by 14 text boxes. Each player (the game is always
played with 2 players) owns one row of 6 holes plus one home hole at the end
of his row. During the game stones are taken out of the holes and put into
other holes. These moves can be made clockwise only. In Awwari the digit
in the hole field shows the number of stones currently in the hole.
The goal of the game:
As soon as a player cannot move (i.e. has no stones left) when it is his
turn, the game is finished. That player wins who has more stones in his
home field (the one at the end of his row). If both players have the same
number of stones, it's a tie. Since there are only 36 stones in the game,
Awwari will stop as soon as one player has got 19 stones (i.e. more than
one half of them) in his home field.
The turns:
In each turn a player has to select one of his holes (excluding the home
hole and all empty holes), take all stones out of it and distribute them
one by one into the following holes (clockwise), no matter if these are his
own holes, the opponent's holes or either player's home hole. If you can
drop the last stone of a turn into your own home hole, you get an extra
turn (You will *not* get a third turn if you again drop the last stone into
your home hole). If you drop the last stone into an empty hole (no matter if
it is your own or the opponent's) and if the facing hole is *not* empty, you
get the contents of both holes into your home hole.
The GUI:
The GUI should be mostly self-explaining. You can chose between human or
computer for both players, select who will begin (player 1, player 2 or
randomly chosen) and you may select the level at which the computer plays with
one being the weakest and 5 the strongest level. Press 'Start game' to begin
and 'Quit game' to abort a game. Press 'Esc' to quit. If it's clear who will
win a game and you don't want to finish it, just select 'Auto finsh' and the
computer will finish the game for you, taking the part of both players.
New in Release 1.1:
- Now Awwari is using triton.library instead of the old Triton linker
system. A minimum Triton distribution is included.
- This time the full source is included. If you make any enhancements to
it, please send them to me for inclusion in the next release.
- I think that there are still bugs in the computer strategy because at
levels above 1 the computer doesn't play as well as it should.
--
__
Stefan Zeiger __///
ETG235 \\\/...if(2B|!2B) user->prefs.shakespeare=TRUE;
Stefan Zeiger
Seligenstaedter Weg 24 EMail: stefan@wwsp.adsp.sub.org
D-63796 Kahl Stefan.Zeiger@p15.f6302.n244.z2.fidonet.org
Germany Z-Netz: stefan@sweet.zer
Voice: +49-6188-2525 stefan@plus.zer
(after 6:00 PM UT only) Fido: Stefan Zeiger 2:244/6302.15